Category: Role Playing Games

Rivendell - The House of Elrond (MERP ICE #8080)

By Terry Kevin Amthor

This event complement information the hidden vale of Imladris, the place the remnants of the best Elven realm of Middle-earth is living. event the wonders of Elrond's residence, haven for the Eldar and the final Kings of Arnor. listed below are founded the Rangers, and listed below are secure the heirlooms of Arnor. Rivendell is usually the assembly position of the White Council, that physique of the clever that seeks to strive against Sauron, the darkish Lord.

Rivendell is really an island of shelter within the differently inhospitable panorama of Rhudaur. the following the weary traveler can locate shelter from the grip of the Witch-king and his minions. safe at the north and east via tall spurs of the Misty Mountains, and at the west and south by way of the river Branduin, the vale has ambitious defenses. those are on no account sufficient to have stored it sheltered for therefore lengthy from the spies of the darkish Lord, besides the fact that: basically via the facility of Elrond is the Hidden Vale made safe.

RIVENDELL features:

- four FULL-COLOR PAGES: displaying the Northern Hollin and Southeast Rhudaur areas, in addition to 2 region maps of the Rivendell Valley.
- significant LAYOUTS: detailing the home of Elrond, together with the corridor of fireplace and the Council chambers.
- online game statistics: on Elrond, Glorfindel, the strong Elven-ring Vilya, and lots of Elves of Rivendell.
- CULTURAL info: at the different population of Rhudaur: the Hillmen, Dunedain, and Dunlendings.

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By Sandstorm Productions

The final War

2085. Humanity faces extinction. Alien bugs from the sting of our sunlight procedure, lengthy hidden at the back of the façade of fact, descend to enslave us. Hordes of unspeakable horrors roll out from primary Asia, laying waste to something of their direction. The church of the fish-god scours the realm for misplaced occult secrets and techniques to unharness poor forces. lifeless gods wake up and switch their dreadful eyes towards the Earth. And inside hides a melanoma, consuming away on the very center of the hot Earth Government.

This is the Aeon struggle. this can be the time of CthulhuTech.

CthulhuTech: The Game

CthulhuTech is an leading edge storytelling video game that started off as a mixture of 2 renowned genres. the 1st was once that of cosmic horror, made favored through H. P. Lovecraft and culminating within the modern-day with parts of Mike Mignola s Hellboy and John chippie s within the Mouth of insanity. the second one was once that of big mecha eastern animation, made favored by way of such sequence as Robotech, Neon Genesis Evangelion, and Rahxephon. however the surroundings has grown a ways past what it began to be. CthulhuTech is now a really distinctive hybrid of genres cosmic horror, anime, post-apocalypse, conventional horror, and technology fiction combined jointly seamlessly.

CthulhuTech: greater than A Game

Climb within a thirty-foot tall conflict desktop and rain down hell at the unwavering Migou. struggle the teeth and nail at the entrance traces opposed to the terrible beasts of the Rapine hurricane. hunt down the disgusting corruption of the insidious Esoteric Order of Dagon. discover the darkish international of the malignant Chrysalis company and their unseen substantial brokers. Sift via secrets and techniques lengthy notion misplaced and bend the facility of the cosmos for your will. take part symbiosis with whatever past time and area and turn into a shape-shifting bringer of wrath.

Nowhere else will you discover a atmosphere like this.

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Ends of Empire (Wraith the Oblivion)

By Richard Dansky

Ends of Empire is the beautiful yr of the Reckoning end to the epic Wraith: The Oblivion storyline. It includes a four-part experience that takes characters from the streets of Necropolis: London to the councils of Charon himself. additionally integrated is the whole "Guildbook: Mnemoi," plus an in-depth examine Ferrymen, a final look on the Jade Empire and the realization of the ongoing Wraith fiction storyline. The occasions of this ebook have direct effect on Hunter: The Reckoning, the 6th of the fashionable Storyteller video games.

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Book of Madness: Whispers Without, Chaos Within (Mage: The Ascension)

By Zach Bush, Richard Dansky, Bryan Armor, Heather Grove, Will van Meter, David Wendt

The Darkness has Teeth

Beyond the Horizon, darkish forces claw on the edges of sanity, battering on the cloth of truth, looking ultimate night:
Nephandi, the Corrupters
Marauders, the Foot-Soldiers of Chaos
Demons, the Renders of Souls
Paradox Spirits, the Mage's Bane
Umbrood, the dwelling Mysteries

What are they? Why are they? will we stand opposed to all of them? And what if we cannot?
...And It Hungers!

The publication of insanity is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's contact. It includes:

information about a mage's deadliest foes;
Dozens of mystic creatures from the darkish Side;
Storyteller tricks, cosmology, and more.

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Lost Realm of Cardolan (MERP ICE #3700)

By Jeff McKeage

The dominion of Cardolan encompasses the entire lands among the Rivers Brandywine, Greyflood, and Hoarwell. For a time, Cardolan stood on the leading edge of resistance to the forces of the Witch-king, mounting campaigns opposed to his Orcs, Trolls, and Easterlings. these have been the times of the Royal military. Now merely mercenaries and adventurers stay to dam the development of Darkness. The clash rages on, however it is a struggle of pillaging, burning vegetation, and inconclusive sieges; conflict with little honor and no glory.


- THARBAD, maximum surviving paintings of the Númenórians
- LOND DAER ENEDH, Aldarion's historic seaport
- BARAD GIRITHLIN, amazing tower of the nice homes of Cardolan

Life is tough and unforgiving for the peoples of Cardolan. For people with ambition and a powerful arm it's a time of chance. The Princes of Cardolan are continuously at battle, and few mercenary bands ask for references. Sell-swords, famous for low pay and a excessive mortality price, gas the consistent strife. For people with the next goal in brain, there's continuously the specter of the Witch-king and his brokers. The mightiest of the those is the noxious Warlord whose loss of life few may lament.

Lost Realm of CARDOLAN includes:

- 6 FULL-COLOR PAGES: four pages of Cardolan local maps plus a 2 face urban map of Tharbad
- significant LAYOUTS: whole maps of Lond Daer Enedh in the course of assorted sessions, in addition to the cities of Sudúri and Metraith, the fortresses of Argond and Barad Girithlin, and the Palace of Thalion
- THE population: the Dúnedain, Eriadorans, the Clansmen of Saralann, the Beffraen, and the Northmen and Hobbits

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Damnation View

By Matthew Grau, Fraser McKay

Time waits for nobody. The Disciples of the Rapine typhoon throw themselves with renewed fervor opposed to the beleaguered troops maintaining the traces of the East. the hot Earth govt desperately searches for a plan to force the alien bugs from their final bastion of defense. Deep in the darkish areas anything old and primal stirs, able to reward the realm with its unspeakable presence once more. And someplace, the youngsters of the fish-god locate misplaced issues that have been greater left lost.

This is how the tip starts. Welcome to 2086.

Discover new breakthroughs that will provide humanity a miles wanted facet - yet at what price? endure an epidemic of road crime, eroding the areas the place humans as soon as felt secure. Watch in surprise on the lengths the Nazzadi are keen to visit police their very own variety. And quietly, whatever new is born in the darkest pits of the Chrysalis company. discover a yr within the unusual Aeon or lose your self within the lies and fake it isn’t happening.

Nowhere else will you discover a atmosphere like this.

Inside this publication you are going to find:

  • A carrying on with specific exploration of the Aeon struggle, detailing the $64000 occasions of 2086 and every little thing that is going with them.
  • Seven items of provocative brief fiction to aid painting the texture of the surroundings, together with a four-page comic.
  • A examine popular culture within the unusual Aeon, so as to add extra designated taste on your game.
  • An exploration of 4 smaller year-long plots that may be utilized in any online game, with feedback on tips to weave them into your current story.
  • A particular examine 4 significant components of the overarcing CthulhuTech storyline, together with the conflict opposed to the Disciples of the Rapine typhoon in China, the ongoing quest of the Esoteric Order of Dagon to discover their misplaced urban, the Eldritch Society’s research into the Chrysalis Corporation’s plans within the Pacific Northwest, and the Migou’s invasion of North America.
  • Ready-to-run tales for every significant storyline that positioned your Characters entrance and heart for the most important motion within the setting.
  • The choice to play as certainly one of 3 strong new professions in the mystery New Earth govt employer recognized in basic terms as distinct Services.
  • This ebook is intended for use with the CthulhuTech storytelling online game and calls for the center Book.

    This e-book is meant for mature readers. It comprises darkish and traumatic content material and photographs. Reader discretion is suggested.

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    Shadowrun 2050 (Shadowrun (Catalyst Hardcover))

    By Jean-Marc Comeau

    Chrome eyes. desktops referred to as "decks." huge hair, massive cyberlimbs and larger weapons. it truly is Shadowrun within the 12 months it began. Take a step again to Shadowrun's roots with Shadowrun 2050, a e-book that mixes Fourth variation principles - the smoothest, so much obtainable rule set Shadowrun has ever had - with the atmosphere that first made the 6th global a legend.
    Shadowrun 2050 has every thing gamers and gamemasters have to dive into the dirty good looks that kicked off one of many maximum roleplaying settings of all time. With details on tips on how to adapt Fourth variation Matrix, apparatus, and magic ideas for the 2050 surroundings, in addition to in-universe information regarding the powers of the area, what shadowrunners might be as much as, and who they're going to be operating into, Shadowrun 2050 places a brand new twist at the vintage atmosphere.
    Captain Chaos. Maria Mercurial. The guffawing guy. Sally Tsung. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who simply known as himself the large "D." those humans etc are looking ahead to you within the yr that begun all of it, a atmosphere introduced again to existence with new, full-color art exhibiting the chrome, dust, neon, and darkness that used to be within the middle of Shadowrun whilst it begun and continues to be at its middle at the present time.
    Shadowrun 2050 is to be used with Shadowrun, 20th Anniversary version.

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    Rifts Mercops

    By Pat Nowak, Carmen Bellaire

    Rifts Merc Ops

    More from the imaginations of Pat Nowak and Carmen Bellaire, offering criminals, desperados and fugitives sought after by way of the CS and different gurus, every one a chance for experience and action.

    Highlights Include:

    Weapons, apparatus galore, together with goods from Golden Age Weaponsmiths, Northern Gun, and Magefire.
    Villains and rogue mercenary companies.
    Tolkeen fugitives and the falsely accused.
    NPC villains and adventures galore.
    Written through Pat Nowak and Carmen Bellaire.
    Cover by way of John Zeleznik. inside artwork by means of Williams, Okamura, and Drunken type Studio.
    160 pages, Cat. No. 865.

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    China 2: Heroes of the Celestial Court (Rifts World Book 25)

    By Erick Wujcik

    Rifts China 2 combines Oriental delusion and mysticism, martial arts, Hong Kong motion picture motion, exact and robust characters, magic, demons and technology fiction as in simple terms Palladium Books can. And for you high-tech junkies, there are the soldiers and wonders of Geofront with such things as Demon epidermis physique armor, the Gun Dragon, Black Tiger energy armor, Chi Demon guns, the Gun grasp O.C.C. and more.

    Highlights Include:

    8 New, separate Martial paintings Hand at hand skills.
    12 Mystic Martial paintings Powers: 8 Trigrams (Create Ba Gua Map), Crane variety, Dragon Blade, Immortality education, Cotton Fist, Animus improvement, Snake variety, contact Mastery, Praying Mantis type, Drunken kind, Chi Manipulation, and the Gun Master's Tao Je Qiang (The manner of the sufferer Gun).
    12 Mystical Martial artwork O.C.C.s; Warriors, priests, Demon Quellers and Soothsayers.
    Demon Quellers contain the good Demon Catching Hero, Demon & useless Slaver, and the Goblin Wrangler, plus Demon Queller secrets and techniques and weapons.
    The Enlightened Demon R.C.C. and the stages of transition to enlightenment and humanity.
    The shape-changing Spirit Host: part guy, part animal spirit.
    The Blind Mystic and his particular skills to dream the long run and discover the supernatural.
    Many O.C.C.s have extra particular talents, perception, powers or guns certain to them.
    36 Magic guns designed for binding, enslaving, searching, and slaying demons.
    30 Chi-Gung Powers - Chi Manipulation.
    11 Mystic physique Hardening Exercises.
    12 Geofront army O.C.C.s together with the Gun grasp, Geo-Borgs and Whack activity Scientist.
    The Arts of Invisibility, Tien-Hsueh Powers, vast Mantis Animus and more.
    Geofront guns, Chi Demon guns, Demon pores and skin Armor, Black Tiger energy armor, Gun Dragon manned robotic, autos and more.
    Dynamic paintings by means of Drunken type Studio and others.
    Written via Erick Wujcik, with contributions by way of Kevin Siembieda, Carl Gleba and Todd Yoho.
    160 pages. Cat. No. 858.

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    Isengard and Northern Gondor (MERP ICE #2800)

    By Christian Gehman

    Includes full-color region map of NORTHERN GONDOR, full-color cutaway view and ground plan of ORTHANC, 2 whole urban plans, complete description of SARUMAN, herb lists and political intrigue, HELM'S DEEP & a lot more.

    The castle of Isengard was once outfitted by means of the Númenórians in a sheltered valley on the southern limits of the Misty Mountains. Its major objective was once to guard the distance of Calenardhon and the Fords of Isen opposed to assaults by way of Sauron's forces. Self-sufficient and enchanted, it later grew to become the almost impregnable castle of Saruman the White. No spire in Middle-earth used to be superior, keep the darkish Tower of Mordor.

    ISENGARD and northern Gondor includes:

    - eight FULL-COLOR PAGES: a 2-page nearby map, maps of Calmirië (Aldburg) and Dunlostir , plus four pages at the Tower of Orthanc
    - significant LAYOUTS: The Underground degrees of Orthanc, The access Passage, and The Hornburg
    - THE castle OF ISENGARD: one of many maximum architectural creations in all of Middle-earth
    - different population OF THE area: The Calenardhrons, The Dunlendings, and the Drúedain

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