Category: Role Playing Games

Tribebook: Glass Walkers (Revised Edition, Werewolf: The Apocalypse)

By Sean Riley

Fang, Claw and Bullet
Not all werewolves are creatures of the wild. a few stalk town streets, searching their prey in again alleys and boardrooms. know-how is their best friend and pcs are their slaves. while the warfare erupts within the urban streets, they'll be capable to struggle with teeth and claw, with electrical energy and glass. they're the Glass Walkers.

Skating the Weaver's Webs
The 5th revised Tribebook, Glass Walkers specializes in the main urbane of werewolf tribes. within are the secrets and techniques of the cyber-tribe's mystic powers over expertise, in addition to their strategies for scuffling with the struggle of the Apocalypse over digital and urban battlefields. No modern day Werewolf fan can be with out it.

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Earthdawn Gamemaster's Guide (3rd Edition)

By Carsten Damm, James Flowers

[Please notice, this PDF can't be opened with the Foxit PDF viewer. I don't comprehend the technical purposes yet that's the way it is. Adobe reader will paintings simply wonderful however]

Before technological know-how, sooner than historical past, an period of magic existed in our world's dim previous. Magic flowed freely, touching each point of the lives of fellows and ladies of the Namegiver races. It was once an age of heroes, an age of fantastical deeds and legendary tales. It used to be the Age of Legend. because the point of magic rose, so did the risk, luring Horrors from the depths of astral space-nightmare creatures devouring all existence of their course. For 4 centuries, whole countries concealed underground because the Horrors devastated their lands, a dismal time that turned referred to as the Scourge. A century in the past, the folk of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and people dwell part by means of part with unique races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures live once again within the forests and jungles. Arcane energies supply energy to these keen to benefit the methods of magic. Earthdawn is a delusion role-playing online game set in a global of excessive experience, excessive magic, and bad hazard. The Earthdawn Gamemaster's advisor offers revised video game mechanics, wide surroundings fabric, guidance for growing campaigns in Barsaive, details on creatures, dragons, Horrors, spirits, magical treasures, and lots more and plenty extra!

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Secrets of San Francisco: A 1920s Sourcebook for the City By the Bay (Call of Cthulhu Horror Roleplaying)

By Cody Goodfellow, David Conyers, Brian M. Sammons

In all of North the United States there is not any extra ideal intersection of weather, tradition, and colourful historical past than San Francisco the end result of take place future, the Golden Gate to the Pacific Ocean, and the treasure condo of the wealth of the nice California Gold Rush. Purged of her wild, anarchic earlier by means of a devastating earthquake and fireplace first and foremost of the 20 th century, San Francisco has emerged because the so much cosmopolitan urban at the West Coast.

San Francisco is deceptively historic; its background shrouded in a fog of fake domesticity. The Bay zone has recognized many masters, each one leaving a particular mark upon the land. As San Francisco blossoms it draws fugitives and practitioners of unorthodox faiths from the world over. stories of the area imagine mythic proportions because it turns into the main ethnically various, and such a lot lawless, position in the US.

SECRETS OF SAN FRANCISCO offers very good history for a decision of Cthulhu crusade set within the Bay zone of the Nineteen Twenties. It contains city geography, civic background, examine venues, and mythos lore. Many interval photos are supplied and dozens of ancient figures are brought, together with numerous who collaborated and corresponded with Lovecraft. listed here are supplied descriptions of the place San Franciscan s are despatched after they holiday the legislation, move insane, or pass-beyond. listed below are the points of interest, sounds, and secrets and techniques of this position that makes it a special city.

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Guildbook: Spooks & Oracles (Wraith the Oblivion)

By Henry Higgenbotham

Guildbook: Spooks and Oracles is the 6th within the carrying on with sequence of Guildbooks for Wraith: The Oblivion. inside of are entire Guildbooks for either Guilds, protecting every little thing from Guild histories to new Arcanos makes use of. If it truly is anything you must learn about the Spooks or Oracles, it really is in right here. Capiche? Good...

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The Frozen Reaches( Rogue Trader Adventure - WarpStorm Part 1)

By Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker

In Frozen Reaches, the Explorers locate themselves dealing with an approaching Ork invasion and dealing to avoid wasting the planet of Damaris. yet first, they are going to have to set up squabbling factions and determine a united entrance. this is often no effortless activity, as robust forces are operating opposed to them from the shadows...

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In a Wicked Age

By D. Vincent Baker

During this depraved age...

...Gods, demons and mortals cope with each other for power...

...Law and civilization are new, and nobody is their master...

...A uncomplicated midwife can set in movement the downfall of tyrants and nice empires...

...Your beginning isn't really yours to settle on, yet your destiny is what you are making it.

In a depraved Age
sword & sorcery roleplaying

Awards

Indie RPG - 2008 - Runner Up in so much leading edge Game
Combines the hoariest of old-school traditions -- the random come upon -- with the last word in story-building.

Indie RPG - 2008 - Runner Up in video game of the Year
Influential, intuitive and evocative, In a depraved Age... places the existence again into fable function play. Eschewing heavy surroundings for punchy events iteration, the sport additionally re-defines the relationships among the characters and the gamers. Over shadowed via the catchiness of the Oracles, prolonged play of the sport has the capability to create tale with the complexity of novelistic or epic structure.

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Monster of the Week (Revised Edition)

By Fred Hicks, Michael Sands

Most folk don’t think in monsters, yet you recognize the reality. They’re actual, and it’s your job to carry them down. This revised version of Monster of the Week brings that event to life.

Monster of the Week is a standalone action-horror RPG for 3-5 humans. Hunt highschool beasties a l. a. Buffy the Vampire Slayer, shuttle the rustic to carry down unnatural creatures just like the Winchester brothers of Supernatural, or head up the govt. research like Mulder and Scully. This ebook includes every thing you must take on Bigfoot, collar a chupacabra, and force away demons.

In this revised version, you’ll find:

  • Character construction principles to convey your hunter to lifestyles and create a cohesive looking team.
  • Eight basic strikes to enquire and care for monsters.
  • An easy-to-use procedure in keeping with the preferred Apocalypse international RPG.
  • Thorough mystery-creation instruments and ready-to-play mysteries.
  • New fabric together with an introductory secret; instance monsters like Balkan vampires, ghouls, and spore trolls; and hunter varieties just like the Crooked and the Spell-Slinger.
  • Grab the fireside poker and open your spell ebook. That monster’s taking place!

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    Earthdawn Player's Guide (3rd Edition)

    By Carsten Damm, James Flowers

    [Please notice, this PDF can't be opened with the Foxit PDF viewer. I don't comprehend the technical purposes yet that's the way it is. Adobe reader will paintings simply superb however]

    Before technological know-how, earlier than historical past, an period of magic existed in our world's dim prior. Magic flowed freely, touching each element of the lives of guys and girls of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It used to be the Age of Legend. because the point of magic rose, so did the chance, luring Horrors from the depths of astral space-nightmare creatures devouring all lifestyles of their course. For 4 centuries, complete international locations concealed underground because the Horrors devastated their lands, a gloomy time that grew to become often called the Scourge. A century in the past, the folks of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and people dwell aspect through part with unique races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures live once again within the forests and jungles. Arcane energies supply energy to these keen to benefit the methods of magic. Now, daring heroes from throughout Barsaive band jointly to struggle for all times and freedom opposed to the rest Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province back to its yoke. via noble deeds and sacrifice, the heroes of the realm forge Barsaive's destiny, arming themselves for his or her daunting job with strong magical spells and treasures.

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    Earthdawn Gamemaster's Companion

    By Carsten Damm, James Flowers

    Ahead of technological know-how, ahead of historical past, an period of magic existed in our world's dim earlier. Magic flowed freely, touching each element of the lives of fellows and ladies of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Gamemaster's spouse offers extra principles for working video games of Earthdawn.

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    Call of Cthulhu 7th Ed. QuickStart

    By Mike Mason, Paul Fricker

    Horror Roleplaying within the Worlds of H.P. Lovecraft

    The nice previous Ones governed the earth aeons ahead of the increase of humankind. initially they got here from the gulfs of house and have been forged down through even higher beings. is still in their cyclopean towns and forbidden wisdom can nonetheless be came across on distant islands within the Pacific, buried amid the transferring sands of sizeable deserts, and within the frigid recesses of the polar extremes. Now they sleep--some deep in the enveloping earth and others underneath the everlasting sea, within the drowned urban of R'lyeh, preserved within the waters by means of the spells of powerful Cthulhu. whilst the celebs are correct they're going to upward thrust, and once more stroll this Earth.

    Welcome to Chaosium's name OF CTHULHU seventh version Quick-Start principles, a ebook that collects the fundamental principles for name OF CTHULHU seventh variation and provides them in abbreviated shape.

    This ebook includes a whole simple roleplaying video game approach, a framework of principles aimed toward permitting avid gamers to enact a kind of improvisational radio theater in basic terms with no microphones and with cube deciding on whe­ther the characters prevail or fail at what they try to do. In roleplaying video games, one participant takes at the position of the gamemaster (or Keeper, in name OF CTHULHU), whereas the opposite player(s) imagine the jobs of participant characters (investigators, in name of Cthulhu) within the online game. The gamemaster additionally acts out the jobs of characters who aren t being guided by way of avid gamers: those are referred to as non-player characters (NPCs).

    From its beginning, name OF CTHULHU used to be designed to be intuitive and simple to play. nearly all rolls deciding on luck or failure of a role are decided through the roll of percentile cube. which means there is much less fidgeting with cube of other kinds, and the idea that of a percentile probability of good fortune is very effortless for rookies and skilled avid gamers to know.

    Use this e-book to play name OF CTHULHU instantly, and to find the advancements to the approach. video games principles, an up to date personality sheet, and a vintage experience are included.

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