Category: Role Playing Games

Forged by Dragon's Fire (Mage: The Ascension)

By Kraig Blackwelder, John Snead, Leonard Gentile

Relics of Legendry and Infamy

From amulets, flying carpets and magic wands to chilly fusion turbines and ray weapons, magical instruments have continually involved the preferred mind's eye. in addition they fascinate mages, for they could really make those daydreams actual. however the universe not accepts robust magic. the place wizards as soon as cast swords which can cleave mountains, now they need to be content material with remote-control vehicles. Or needs to they...? Can Paradox be thwarted lengthy sufficient to once again enable the forging of guns of old?
Wielded with woke up Will

Forged by means of Dragon's fireplace is a booklet of Wonders, featuring complicated production principles for Artifacts and innovations, Charms and devices, Fetishes, Periapts, Talismans and units and extra. additionally incorporated are accelerated principles for Familiars, better half spirits show up in flesh who carry a key to piercing the typhoon that rages among the worlds.

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Pathfinder Roleplaying Game: Advanced Class Guide

By Jason Bulmahn

A brand new Breed of Hero

Adventure like by no means sooner than with the Pathfinder Roleplaying video game complex classification advisor! discover new heights of heroism with 10 new base periods, every one with 20 degrees of fantastic skills. great powers additionally wait for current characters, with greater than 100 new archetypes and sophistication thoughts. organize characters for his or her so much mythical experience ever with monstrous choices of never-before-seen spells, magic goods, and more!

The Pathfinder Roleplaying video game complicated category consultant is a must have spouse quantity to the Pathfinder Roleplaying online game center Rulebook. This inventive tabletop video game builds upon greater than 15 years of process improvement and an open playtest that includes greater than 50,000 avid gamers to create a state of the art RPG event that brings the all time best-selling set of delusion principles into the hot millennium.

Pathfinder Roleplaying video game complicated classification consultant includes:

Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the crafty investigator, the bold swashbuckler, the bold warpriest, and others.
Variant classification talents and thematic archetypes for all 29 base periods, reminiscent of the counterfeit mage and the mutagenic mauler.
Nearly 100 new feats for characters of all periods, together with kind feats, teamwork feats like Coordinated Shot, and more.
Hundreds of recent spells and magic goods, comparable to banquet on worry and skullcrusher gauntlets.
An complete armory of fantastic gear, from important new adventuring equipment to lethal alchemical weapons.
AND a lot, even more!

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Warhammer 40K: Escalation (English)

Around the battlefields of the forty first Millenium, determined commanders free their maximum guns of conflict. categorized "Lords of conflict" through the Imperium of guy, those sizeable and lethal resources carry a brand new point of destruction to the galaxy's everlasting battle. Warhammer 40,000: Escalation comprises complete principles for including super-heavy autos and gargantuan creatures to each Warhammer 40,000 military. this suggests now you can use those immense versions in video games of Warhammer 40,000 in addition to video games of Apocalypse. This 96-page, complete color, hardback complement comprises: · A heritage part introducing Lords of conflict devices and their terrifying effect at the battlefield. · all of the ideas had to play with super-heavy cars (including Flyers and Walkers) and Gargantuan Creatures, in addition to ideas for his or her powerful wargear. · An amended strength association chart that permits avid gamers to decide on Lords of struggle devices as a part of their typical Warhammer 40,000 armies. · Datasheets for each plastic super-heavy fortress miniature, plus a variety of super-heavy automobiles and gargantuan creatures from Forge global. · A show off of expertly painted Lords of conflict fortress miniatures. · New Altar of conflict and Gauntlet problem missions that may be performed rather than the everlasting struggle missions within the Warhammer 40,000 rulebook. you'll want a duplicate of the Warhammer 40,000 rulebook and appropriate codexes in an effort to use the contents of this e-book.

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Forest of Tears (MERP ICE #8015)

By Charles Crutchfield

This complement attracts adventurers into the mysterious Suza Sumar, a rainforest thriving in barren region sands. The Honnin, a hidden humans on the topic of the Woses of the Ered Nimrais, reside among the boles of the good timber, harvesting the forest's bounties and zealously guarding their secrecy. regardless of their warning, the darkish Lord's schemes quickly could boil out of the woodland of Tears to overrun all of a long way Harad.

Explore the sunspeckled twilight underneath the boughs of the wooded area of Tears. Amidst the songs of brilliantly feathered birds, a small humans struggles with its insane gods, combating to maintain the traditions of its age-old society intact. captivated with secrecy, the Honnin are bothered by way of a cannibalistic spirit who preys on its worshippers and a Tavari seduced via Sauron's can provide of energy. those hazards threaten viewers to the mysterious wooded area of Tears.


- FULL-COLOR MAPS: together with a local map and a map of the close by urban of Bozisha-Dar.
- 3 interesting ADVENTURES: confront an order of the Honnin clergymen purpose on guarding the secrecy of "The Hidden Shrine"; avenge the dying of a Haradan early life in "The Tower of Birds"; and strive against a neighborhood goddess pledged to Sauron's carrier in "The urban of Pred".
- unique LAYOUTS: of all experience sites.
- data: for Honnin monks and priests, beasts of the Suza Sumar, and one of many strong Tavari.

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Black Crusade (Warhammer 40,000 Roleplay)

By Sam Stewart

The times of the Imperium of guy are coming to an finish. Are you ready to embody Chaos? through the wildly winning Warhammer 40,000 Roleplay line, one universal issue is Chaos: the ever present antagonist liable for a lot of what defines this immersive surroundings. yet with the discharge of Black campaign, avid gamers will research a thrilling new set of personality motivations. Are the brokers of Chaos actually the enemies of humanity, or are they only deluded slaves to powers past their comprehension? Black campaign deals avid gamers an opportunity to discover the intensity of this universe in a distinct new means, and it provides video game Masters of all 4 Warhammer 40,000 Roleplay titles the final word toolkit to create attractive new villains. Black campaign is an exhilarating, new, standalone addition to fable Flight Games' renowned Warhammer 40,000 Roleplay line, providing avid gamers a wholly new viewpoint at the clash among the Imperium of guy and the forces of Chaos. This groundbreaking inspiration grants the chance to play as an agent of Chaos, even if as a Chaos house Marine or a human Servant of Chaos.

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Dark Passions

By Matthew Grau, Fraser McKay

At Your Doorstep

The Aeon battle rages outdoor. The Migou encroach at the center of civilization from Alaska. The Rapine hurricane throws itself opposed to failing traces in China. darkish issues wake up within the forgotten corners of the realm. all of the whereas, sinister cults erode the hot Earth govt from within.

Fight fanatical suicide bombers devoted to the autumn of civilization - and the destruction of our "alien" brethren. Face your individual internal fortitude within the face of overwhelming temptations of forbidden actual pleasures. Sleep fitfully within the worry that anything in the market is motive to ravage your dreams.

All on your local. Down the road. Even subsequent door.

Nowhere else will you discover a atmosphere like CthulhuTech.

Inside this e-book you are going to find:

  • A targeted dialogue of cults inside society, their impact, and the way they're handled through the hot Earth Government.
  • Four items of surprising fiction to aid painting the ugliness of cult influence.
  • Eight specific and insidious minor cults, together with the Congregation of the Earth mom, a virtually destroyed fertility cult with a lot darker origins, the Empty, a misplaced "group" of the homeless and hopelessly deranged, and the mysterious Scions of eternally, who appear to understand the streams of time and simply find out how to manage it.
  • Guidelines and ideas for growing cult video games or for integrating them into your already present CthulhuTech game.
  • Story starters and hooks, to convey minor cults into your online game now.
  • An accordion-fold video game reference, that will help you locate the Framewerk principles you would like if you happen to desire them.
  • This publication is intended for use with the CthulhuTech storytelling online game and calls for the middle Book.

    This ebook is meant for mature readers. It includes darkish and annoying content material and pictures. Reader discretion is suggested.

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    Angmar: Land of the Witch King (MERP ICE #2300)

    By Heike Kubasch

    Angmar contains:

    - four significant ground plans
    - eight B&W maps
    - Cultures, herblore & guidance for operating your personal adventures
    - A 16" x 20" full-color double-sided removable mapsheet, part no 1 of which info the NORTHERN MISTY MOUNTAINS, facet #2, maps out the town of CARN DÛM

    Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR


    "It is ever so with the issues that males start: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p.182).

    Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms initially of the 3rd Age. at present the background of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much higher was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.

    Arnor had suffered relatively little within the battle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain were decreased, they have been nonetheless nice. The weather of Arnor used to be gentle and the land was once fertile and freed from enemies. For a couple of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.

    The state of Arnor was once doomed to "a frost in Spring, and a blight in Summer." The heirs of the dominion may perhaps not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T.A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the very least, the mountains have been some distance off. None gave their awareness to the unpromising valley in a northern fork of the Misty Mountains.

    The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, a while among T.A. 1272-1349. males turned conscious of the starting to be evil within the mountains, yet Angmar used to be nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

    The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by means of evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T.A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been compelled to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.


    The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is based upon the barren simple among the fork within the mountains; the border safeguard of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the protection of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that path, other than to people who understand the orcish tunnels.

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    Werewolf: the Forsaken

    By Matthew McFarland, Carl Bowen, Adam Tinworth, James Kiley, Rick Jones

    Complete Moon Rising

    The global is in shadow. to 1 facet stretches the woodland, to the opposite the town. Your claws are stained with blood. Your senses whisper of prey that runs ahead of you, and of predators who stalk even the likes of you. You listen the howls of your brothers and sisters. Luna rises. Your blood boils. it's time to hunt.

    Wolves on the Door

    Werewolf: The Forsaken the sport of bestial violence and supernatural terror is the second one middle environment sourcebook meant to be used with White Wolf's new Storytelling System™. Werewolves are creatures of unique sin, tainted by means of ancestral crimes and pushed to seek by means of the disgrace of being deserted. This publication information what it really is to be Forsaken, one of many Tribes of the Moon. Create your personal werewolf pack and search redemption or provide in on your savage nature.

    For use with the realm of Darkness Rulebook.

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    Rage Across Egypt (Werewolf: The Apocalypse)

    By Chris Howard, Matthew McFarland


    For millions of years, the Silent Striders were compelled to wander faraway from their native land. Exiled via the curse of an historic vampire, they've been uanble to come back to their territory of Egypt, as an alternative roaming the roads and byways of the remainder of the realm. Now because the global urns towards Apocalypse, issues could be poised to alter. The Silent Striders simply could be coming home.

    BLOOD at the SANDS

    For 4 thousand years, vampires and werewolves were at odds in Egypt. during this, the yr of the Scarab complement for Werewolf: The Apocalypse. it's the werewolves' flip to pursue the mysteries of the Nile Valley. Rage throughout Egypt unearths the Garou's shadow conflict opposed to the vampires of Egypt, the horrors of Jackal Fever, the schemes of the Fera, the paranormal Twelve homes of the Underworld, and masses extra. Come and spot what lies underneath the sands....

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    The '70s (Designers & Dragons, Volume 1)

    By Shannon Appelcline

    Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

    Designers & Dragons: The ’70s is a accomplished photo of the beginnings of the RPG undefined. This moment version expands the unique unmarried ebook right into a sequence of 4, and we’ve further over 50,000 new phrases to this quantity by myself. find out about the colourful heritage of TSR and the wave of D&D encouraged video games (and gaming businesses) to stick with, and dip your feet into wargaming trivialities. despite your gaming history, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

    In this quantity, you’ll find:

  • A foreword via Greg Stafford, writer of Glorantha and writer of King Arthur Pendragon
  • Profiles for 13 Seventies gaming businesses together with TSR, GDW, and Chaosium
  • The within scoop at the back of video games like D&D, visitor, and The delusion Trip
  • Ten stuff you would possibly not find out about roleplaying within the ’70s
  • An vast bibliography and index
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